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CHARACTER REFERENCE · GUIDE

Stain

SPEED | ORIGINAL S | ENHANCED-E PRESSURE

Manual PvE: strong low-resonance sustained pressure when his enhanced attack is maintained. AI: control and consistency can help, but his manual cancel is a separate technique. Arena: dangerous trapping tools, with matchup-dependent answers. [S04, S50]

Talents

BR first; take the left E-cooldown portion next. The old guide warns against finishing left before its higher-resonance payoff; partial left/right is an option. [S03, S51]

Cards and build

Mustard is strongly supported. Community discussions say the E-enhanced attacks count as skill damage despite using the normal button, so Nomu/Ecto should not be selected for that loop. General crit/penetration can fill the remaining slots. [S05, S08]

Manual play

Supported basic loop: E, optionally dodge-cancel the aerial portion, then hold normals for the enhanced frenzy. Reapply E as the window/cooldown ends, reposition when necessary and use control to keep the target reachable. Exact W insertion changes with resonance and matchup. [S50, S51, S30a]

Investment

An advanced Mastermind + Dance with the Wind build cancels R into E for the post-ultimate buff. It is an optional technique with card/trigger dependencies, not proof that playing the full ultimate is efficient. Animation canceling can affect EX stack timing; compare it with a full E on your version. [S50a, S50b]

Practice tips

First sustain the E loop. Then compare canceling versus completing E with identical cards, watching both damage and relevant EX stacks.

Sources

[S03, S05, S08, S30a, S50, S50a, S50b, S51]

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