TECHNICAL | ORIGINAL S | ICE/FIRE CYCLING
Manual PvE: a skill-cycle hero with resonance-sensitive ultimate value. Arena: range and freezing pressure are offset by punishable animation commitment. AI: check whether the intended cycle completes. This is not WHM Shoto. [S03, S39]
Talents
TR > BR. With the chip set, the historical sheet suggests at least partial left before spending the rest on right-side paths. [S03]
Cards and build
Mustard and general crit/penetration are starting candidates. Mastermind is discussed particularly at higher resonance where the ultimate supplies a useful buff; do not infer the same benefit at a fresh rank. Avoid defaulting to normal-attack cards for a skill-heavy cycle. [S05, S10a, S28]
Manual play
One rough community rotation uses special, ice attacks/grouping, fire switch, charged fire attack and follow-ups, then returns to ice. Use the actual skill names in your client to verify each transition. The principle is to cycle the appropriate fire/ice benefits; an exact frame-perfect loop was not established. [S30a]
Investment
Arena opponents can circle stationary attacks and punish whiffs. PvE ultimate-buff claims depend on resonance and the relevant talent branch. Advice about Ignited Glacier or the WHM passive-card setup belongs to the other version. [S27, S39]
Practice tips
Practice the full ice-to-fire-to-ice cycle without wasting a transition. Then try a moving target to find which long cast causes missed damage.