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CHARACTER REFERENCE · GUIDE

Izuku Midoriya (base Deku)

SPEED | ORIGINAL B | APPROACH & EARLY PROGRESSION

Manual PvE: accessible early damage and an approach tool. AI: talent selection can affect behavior. Arena: teleport pressure is useful but predictable approaches can be punished. This is not WHM Deku. [S03, S39]

Talents

L > BR for manual play. The historical sheet recommends TR as the second branch for AI focus, warning that BR can disrupt Super Co-op AI. [S03]

Cards and build

Start with developed normal-attack/general offensive cards, or test Mastermind + Dance with the Wind if you intentionally build around ultimate use. Do not choose an ultimate package purely because the cards have more stars. The old card sheet lists base Deku as a candidate. [S28]

Manual play

A rough PvE sequence is special, Q, Q, normal combo, fully charged W, E. Identify the charge and target distance before copying it. In Arena, vary when you approach and watch the opponent's recovery; repeated raw teleport entries become easy to anticipate. [S30a, S39]

Investment

Base Deku and WHM Deku have different mechanics, talent advice and card value. Advice about Full Power re-entry and Triple Strike belongs to the WHM variant. More BP does not repair predictable Arena approaches.

Practice tips

Learn the teleport range and the fully charged attack against a stationary target, then repeat against a moving opponent without immediately spending every follow-up.

Sources

[S03, S28, S30a, S39]

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