SPEED | ORIGINAL S | ULTIMATE-CENTRED DPS
Manual PvE: a conditional single-target carry built around flight. AI: do not assume the ultimate build works where AI rules prevent it. Arena: feathers and mobility reward practice. High training damage does not establish easy Auto performance. [S09, S10, S33]
Talents
Left first. BR is an older option; TR is often favored with a developed Mastermind. The second branch is build-dependent. [S03, S09]
Cards and build
Mastermind is the recurring core recommendation. Dance with the Wind is a common partner; Cold Shot/Game Start and Ectoplasm/Nomu fill offensive slots according to what you own. Mirio passive is an optional cooldown choice, not unanimous best-in-slot advice. [S09, S10]
Manual play
Build ultimate energy while using the feather mechanics, then maximize useful time in flight. Avoid spending flight actions on attacks that end the valuable window too quickly. Between ultimates, rebuild efficiently instead of assuming normal skill spam alone delivers the cited endgame damage. Exact frame timing was not verified. [S09, S33]
Investment
Players report large SS damage totals, but those runs involve account gear, actives, teammates and boosts. One Hawks specialist could not solo a healing-enemy Assessment because flight limited interruption options. A superb boss build can still be wrong for a mechanic-heavy wave. [S33]
Practice tips
Measure ultimate uptime, time outside flight and missed hits in the same one-minute test. Improve those before buying resonance to chase another player's total.