POWER | ORIGINAL A | AIRBORNE NORMAL DAMAGE
Manual PvE: an accessible farmable damage choice. AI: useful if flight is sustained, vulnerable if she is knocked down. Arena: range and air time are tools, but anti-air attacks and traps can end the plan. [S25, S37]
Talents
TR > L. [S03]
Cards and build
Ectoplasm is repeatedly supported because her airborne attacks count as normals. Nomu and general crit/penetration options are candidates. Mirio passive is often considered less useful because her special already recovers quickly. Use Power and offensive chip rolls, not Speed/Technical type stats. [S05, S37]
Manual play
Beginner route: use area E, enter range, activate special and keep airborne normals connected. A more detailed community sequence uses W into special, repeats as W recovers and uses Q while special is unavailable. Treat the choice as encounter-dependent; diving out of flight unnecessarily can cost damage. [S25, S30a]
Investment
SSS+ is a realistic long-term farmable goal, but stronger rank cannot prevent an AI opener from knocking her down. All Might interactions illustrate why an otherwise strong PvE hero may struggle in a particular AI matchup. [S24, S37]
Practice tips
Measure time spent floating and landing actual hits. If you repeatedly lose flight early, fix range, enemy control or formation before chasing more chip BP.