TECHNICAL | ORIGINAL B | RANGED DISRUPTION
Manual PvE: accessible ranged damage, especially for early progression. AI: numb/control can support a carry. Arena: predictable attacks can be punished, so range alone is not protection. [S03, S39]
Talents
BR > TR. [S03]
Cards and build
Mustard is a historical skill-card candidate; Cellophane is discussed for special use. Add a developed crit card or general offense. For AI, test an offensive core with a shield card if he fails to cast. Do not judge an early B-rank kit only by its starting BP. [S05, S28]
Manual play
A rough community PvE sequence is E, Q, normals; special then W for nearby enemies. Use this to learn the skills, not as a verified best rotation. Stay where the attack connects and move when an approaching enemy forces the fight out of your preferred range. [S30a]
Investment
His role may be control rather than winning a DPS leaderboard. Early Arena players criticized his stationary or easily dodged attacks, while the talent sheet emphasizes disruption. These observations describe different modes, not necessarily a contradiction.
Practice tips
Watch an AI replay and check whether the first control effect lands. If it does, decide whether your main carry benefits before moving cards away from him.