TSH REBORNTHE COMMUNITY HUB
CHARACTER REFERENCE · GUIDE

All Might

POWER | ORIGINAL S | GROUPING & AREA DAMAGE

Manual PvE: a dependable wave-clear choice. AI: grouping and protection can create a strong opener. Arena: powerful pressure, but experienced opponents punish his visible windups; he is not uncounterable. [S24, S39]

Talents

Historical starting route: TR > BR. Damage-oriented alternatives use BR with left, or partial left/TR. Choose protection or damage according to the mode. [S03]

Cards and build

Nomu + Ectoplasm is a supported normal-attack foundation. Add Cold Shot/Game Start where available, or compare budget crit cards. Muscular is an investment-dependent defensive/offensive option. Use shielding in AI only if it improves survival enough to keep attacks going. [S05, S06]

Manual play

A rough community opener is E, E, W, occasional Q, then special while other skills recover and continue the normal chain. This is a starting sequence, not a universal optimum. Learn the charged normal finisher and group enemies before spending your area damage. Do not insert a long ultimate just because it is ready. [S30a, S39]

Investment

A historical safe investment does not mean a fresh S copy beats every developed hero. PvE damage depends on cards and uptime; in Arena the charge can be sidestepped. Do not mistake hyperarmor for complete immunity.

Practice tips

Clear one wave with grouped enemies, then repeat while deliberately preserving the normal chain. Record whether interruption or missed positioning is the larger problem.

Sources

[S03, S05, S06, S24, S30a, S39]

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